Spy, Intelligence, navigation, first aid, and capture scenario
team building game
The whole group will be split into two teams of equal size and each team will be split into an Intelligence section an Action section and a spy section, each person will be placed by their own team into one of these sections taking into account the persons ability for the task. The team will be given compass courses to follow and will have intelligence and action tasks and scenarios to complete and must be completed before moving along their way. The spy is sent after the opposing team to collect and sabotage their checkpoint, their is much more to this game but space is short so to make it short the winning team will be the one to capture their opponents camp before they catch theirs. The end part may end in a paintball battle or you may just walk in without a fight.